Tuesday, November 29, 2011

EIT 3D Gamelab #3: Second Life

I am totally lost!
I followed the green arrows, and completed the first part of this mission. In the second part, I wasn't able to "sit" on the green ball... maybe because I am running a Mac? And when I followed the green arrows down the stairs, there were no more green arrows and only an abandoned subway! Crap!
This is the last green arrow

Where the Hell do I go!?

EIT 3D Gamelab #2: Second Life

So I have been running, jumping, and flying around multiple "worlds" in Second Life for the past 45 minutes as assigned (yes, assigned). I ditched Dr. Z's area in favor of exploring places with wackier scenery, and populated with "people" that I could go mess with.
I have come to enjoy the over-the-shoulder camera view, and I recently switched avatars to a really badass werewolf, which I chose because it looks like my black panther cat, Smokey (my avatar is named "smokeypanther").
I went into some wierd outer-space world where a bunch of avatars where doing tai chi and yoga. Weird... I think tai chi and yoga are excellent physical-spiritual exercises in real life... but in a computer game? What's the point? Anyway, here are some photos of my exploration. 


Ancient-warrior people (and some random dude) doing tai chi
Nice looking avatar doing yoga ;)

Monday, November 28, 2011

EIT 3D Gamelab #1: Second Life

Identify what you think of the overall usability of Second Life and its possibilities in your future.

Second Life appears to good tool to use to connect learners in a distance education course in higher education, because it is a free platform for engage in multi-directional audio conversation as opposed to having to pay for Skype premium or Adobe Connect . It also is useful because it provides some visual reference, although it can also be distracting to learning when students have the ability to fly up in the air and teleport to other worlds. After enough use, the "newness" of flight and other fun things in Second Life would probably wear off and learners would focus on the learning part. The virtual blackboards/presentation screens in Second Life can also be effectively utilized for presentations and lectures.
As a secondary level social studies educator, I do not see myself using Second Life due to two issues: 1.) it would be rrrrreeealllly easy for middle and high school students to be completely off task in Second Life; and 2.) There is a lot of creeps and adult oriented places in Second Life that would endanger students and my career, and these "creeps" would have an open platform to access children on. So unless a new, safe, students-only "Second School" is developed, I won't be using it.
I sure don't mind having my college courses on the platform, however! How else could I come to class dressed as a 12 foot tall monster with tree bark for skin!?! Oh, fun.